Overlight: Core Book
Overlight is a fantasy roleplaying game of kaleidoscopic journeys: a visceral, dangerous, and brightly-colored setting. Characters will search for personal meaning among a fantastic, sometimes violent, and overwhelming world. This 333-page full-color hardcover book will show you everything you need to start your own adventure in this beautiful world.
Number of Players: 2-6
For Ages: 14+
Paul Alexander Butler and George Holland
Earth, 1000 BCE. Human civilization had just begun to achieve heretofore unreached heights. The Egyptians, the Olmecs, the Babylonians, the Chinese. A race of divine beings had been subtly guiding and protecting humankind during their formative years, and a small but vocal minority of these beings now believed that humankind was ready to take their place in the cosmos. They argued that humanity should be given the secrets of the universe, and take their rightful place among the stars.
They were overruled.
But one dissenting voice defied this judgment, and gave humankind the literal Keys to Creation, and with them one all-important guiding principle: Do not use the Black Key.
Humanity did not listen.
All of reality was turned inside out. The burning heart of the world became the bright white, unending sky, and the unknowable depths of space became a vast, star-filled sea beneath. Entire continents now float in the space between, without a moon or sun to guide them.
Now, three thousand years later. The fractured remains of humanity cling to the shattered remnants of a broken world. They know nothing of their earthly origins. This is all they have ever known: Floating mountains are the norm. Intelligent bird-people teach letters to the children of the elite. Moss-beings pray to trees in the dark depths of unknown forests. Monks make spirit bonds with snow monkeys in ice-shrouded temples. Unknown pleasures are traded like spice and coin by masked revelers. Huge centipedes seek enlightenment while shepherding their flocks upon sand-blasted expanses. People of all kinds work and play and trade in the streets of the flying metropolis of Haark, while criminals die hanging in the chains beneath.
But there exist a few who yearn to be part of something larger. They know in their hearts that the world is not quite right, like a dream from which they hope to wake. They are called the Skyborn, and they have the strange ability to consciously manipulate the light from above, using it to fuel remarkable powers.
In a world which was never meant to be, these Skyborn were destined for something greater. Only they can rise to become heroes beneath the neverending Overlight.
Learn more about the Seven Shards and Folk
Who are the Skyborn?
Every once in a while, a child is born among the Folk who is immediately recognized as something different. A Skyborn. Born with an otherworldly iridescent shine to their irises, Skyborn children may be revered, reviled, or even feared.
For only they can consciously manipulate the Overlight into the countless wondrous powers known as the Chroma.
What is the Skyborn Order?
There are quite a few different organizations of Skyborn brought together by some common cause or another, but the most widespread by far is that simply called the Skyborn Order.
Founded nearly 500 cycles ago, the Skyborn Order was created by Skyborn prodigies from across the shards in order to protect themselves from persecution and exploitation. The Order’s message spread rapidly after its formation, and word had reached even the furthest reaches of the Seven. Aspiring sisters and brothers gathered from all corners…
The goals of the organization are nebulous but unified. The Skyborn of the Order believe that the shards and the space between them constitute a fundamentally broken world. This world, eternally in new forms of peril, requires champions capable of wondrous miracles and the ability to inspire the Folk toward a path that ultimately leads to their own salvation.