Power Rangers: Heroes of the Grid Community Fan Feature - Joey Rubino

Power Rangers: Heroes of the Grid - Back to the Grid coming to Kickstarter September 17th 2019

In case you missed it, we just announced the Power Rangers: Heroes of the Grid Phase 2 Kickstarter is launching on September 17th!

Through our fantastic community of backers, we were able to bring this game to life. One of the ways we wanted to celebrate that amazing community is to by kicking off a periodic series where we feature the Morphinominal fans in our Power Rangers: Heroes of the Grid community on Facebook!

Our spotlight today lands on Joey Rubino - a Power Rangers Kickstarter backer who caught our attention with this photo in the group when he received his backer bundle for Power Rangers; Heroes of the Grid:

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Joey describes himself as “a 30 year old nerd who loves comics, games, and all that goes along with those topics.” He’s loved Power Rangers for over 25 years, watching the first season when it came out. “My Dad would put it on for me, give me a toaster strudel and I would sit there peeled till it was over.”

His passion for Power Rangers runs deep: he collects replica weapons, morphers and the Power Rangers comic by Boom! Studios. “I love that you take ordinary kids and give them the ability to call upon an ancient power and time after time they risk it all to stop evil.” Of course, given his choice of costume, his affinity for the villains isn’t surprising: “I also have to admit that I love the villains! I have always been a fan of the bad guys!”  

Cosplay is a big way Joey expresses his love for Power Rangers. “Building and wearing my Evo 3 Lord Drakkon has been nothing but fun! To see people react to that costume the way they do is incredible and so flattering!” His Lord Drakkon costume was completely self-constructed, and he’s worked on a number of other Power Rangers costumes.

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There’s a lot of work that goes into these costumes as they’re hand-made. Joey uses a number of materials, including a PVC material that is heat molded by hand and sculpting clay. The fabric portions are custom dyed to match the costumes and the process is labor-intensive, but with his skill and passion, he can still create a costume in a short period of time, as he told us “I was able to knock out a Magna Defender suit in little under 3 weeks.”

A special thanks to Joey for sharing his story (and photos) with us! You can follow him and check out his cosplays on Instagram!

We’ll continue to find and highlight fans from within our Power Rangers: Heroes of the Grid community, so be sure to jump in and share your passion for Power Rangers: Heroes of the Grid with other Ranger fans there!

New Free Scenario Power Rangers: Heroes of the Grid - Invasion

Power Rangers Fans: we’ve just released a new scenario for Power Rangers: Heroes of the Grid! We’ll be releasing new scenarios every month for free for the community of amazing Power Rangers: Heroes of the Grid players so they can continue to explore the game and it’s rich universe with these narrative-driven scenarios.

Power Rangers: Heroes of the Grid - Scenario #1 - Invasion -  download it now   !

Power Rangers: Heroes of the Grid - Scenario #1 - Invasion -download it now!

Power Rangers: Heroes of the Grid Phase 2- Back to the Grid - Coming to Kickstarter September 17 2019!

To play, you’ll need Power Rangers: Heroes of the Grid and it’s expansion, Shattered Grid! Both are available at friendly local game stores, through our webstore, and will be available in our upcoming Kickstarter!

If you get it to the table, be sure to snap a photo and share it on socials - use the hashtags #HOTGInvasion and #PlayRenegade and we’ll check it out!

Power Rangers; Heroes of the Grid, Shattered Grid, and the Scenario on the Table.

Which of the Power Rangers do you choose to play when you play Power Rangers: Heroes of the Grid? Tell us in the comments!

How to Play Eternal: Chronicles of the Throne & Why You'll Love the Game!

Eternal: Chronicles of the Throne released to friendly local game stores this week. For fans who love CCG-style battling or deck-building game fans who love player interaction, this is a game you’ll want to have on your shelf! Check out how to play the game with Dan King (a.k.a. The Game Boy Geek):

This is a game that Becca Scott loves: not only did she tweet about it, but she talked about it on the Victory Points Podcast (timestamp 30:23) proclaiming, “My favorite game from Gen Con is from Renegade Game Studios and designed by [Dire Wolf Digital’s creative team and] Paul Dennen: ETERNAL: CHRONICLES OF THE THRONE!” (No, we didn’t add that emphasis - Becca did proclaim it with an enthusiasm that we can’t capture in text.)

Becca wasn’t the only seasoned gamer who is loving Eternal: Chronicles of the Throne.

Pep MacDonald (who you may have seen in past episodes of Watch It Played) also checked out the game and reviewed it positively.

Now that you know how to play, getting into the nitty-gritty of strategy is going to help you win! Dire Wolf Digital posted several designer diaries that give insight into specific game mechanics that can help you become a better player (and more dangerous foe!)

Warping Cards & The Eternal Throne

Two unique elements in the game are Warping and The Eternal Throne, which twist traditional deck-building and CCG mechanics, taking the best of both worlds!

Pep mentioned these to elements in his quick review, but this designer diary by Dire Wolf Digital’s Paul Dennen goes deeper into how you can take advantage of these two unique elements to conquer your opponents!

Understanding Eternal’s Skills & Battle Dynamics

There are nine skills in Eternal: Chronicles of the Throne. Skills are represented by bolded words, each of which carries a meaning defined in the rulebook and on reference cards provided with the game.

Seven skills create some interesting battle dynamics, so knowing how to take advantage is a key to victory on the table. Learn about all the skills and how they interact on the table in this designer diary!

Customizing your Starting Deck

Nine of the ten cards in your starting deck are the same as your opponents, but one card is unique to your deck: your basic unit card. Your basic unit card will help shape your deck and give you opportunities to capitalize on its uniqueness within your own deck!

Check out how basic units work and get some insight on playing with them effectively in this designer diary from Dire Wolf Digital.

Playing With at 3 & 4 Players at the Table

When it comes to CCG-style games, creating a game where 3 and 4 players can play without teaming up can be an interesting challenge to design for, but the team at Dire Wolf Digital found a solution:

You attack the player to your left, and defend against the player on your right. This multiplayer aspect keeps the the strategic integrity of the game and offers meaningful choices. Learn more in this designer diary!

Eternal: Chronicles of the Throne is available at friendly local game stores near you! Stop by and ask for it there!

Be sure to enter our Eternal: Chronicles of the Throne Watch & Win Giveaway!

Reflecting on Renegade's 5 Years: Scott Gaeta On the Victory Points Podcast

Early on, people would say, “What kind of games does Renegade make?” and I’d always say, “Fun. Fun games.”

- Scott Gaeta

This month, Renegade Game Studios celebrated its 5th anniversary! Scott Gaeta, Renegade’s President and Publisher, dropped by the Victory Points Podcast, hosted by Becca Scott and Jake Michels, to reflect on the company’s history, philosophy and its future, sharing fun stories along the way.

Here are a few timestamped highlights:

  • 3:00 - Scott’s storied history and journey through the game industry, including starting at a friendly local game store, and his work with publishers Decipher, Upper Deck, and Cryptozoic.

  • 9:03 - The driving philosophy for creating and designing licensed games, such as Power Rangers: Heroes of the Grid.

  • 11:26 - The philosophy of Renegade Game Studios: We make fun games.

  • 12:30 - The funny story behind how Renegade Game Studios started publishing role playing games with Overlight.

  • 15:25: Some insight into our heavier board games, including upcoming release, Paladins of the West Kingdom.

  • 18:30 - The story of one of our first big titles: Lanterns and how we partnered with our friends at Foxtrot Games.

  • 22:23 - Reverse game pitching: Scott talks about being a publisher who pitches game ideas to designers, and Gates of Delirium emerged as a result of reverse pitching.

  • 26:05 -Strategically using Kickstarter as a game publisher, and how Renegade Game Studios has used Kickstarter.

  • 36:17 - Looking to the future of Renegade Game Studios, Scott reveals a little bit about Vampire: The Masquerade The Expandable Card Game

  • 42:29 - Scott talks about Clank!, our history with our friends and partners at Dire Wolf Digital, and a funny anecdote about how he first played the game as a prototype by himself.

  • 48: 14 - What Scott looks for in a game, and what drew us to ClipCut Parks

  • 53:20 - A little insight about the internal development process and how Terror Below went from a game about meteors falling from the sky to a game about terrifying W.O.R.M.s coming from below.

A special thanks to Becca Scott and Jake Michels for having Scott as a guest on the show! Listen to the entire podcast and be sure to subscribe for more fantastic chats with people who love board games as they talk about board games!

What was the first Renegade Game Studios game you ever played? Tell us in the comments!


The Fantastic Games That Premiered at Gen Con - Renegade Recap Day 2

Mandi and Becca in front of the Renegade Event Room

Gen Con 2019 is wrapped and on the books, and we had a hell of a time with our biggest and best Gen Con yet!

Check out the recap for Day 1 here, featuring Terror Below!

In case you missed some of the exciting things we showcased and announced, here are some highlights to catch you up, even if you couldn’t be in Indy with us! Check back every day this week with highlights from each day of the convention!


Fantastic Games Premiered at Gen Con - Renegade Recap Day 2


Gamers at Gen Con were able to get their hands on a number of exciting games (which will all release in friendly local game stores over this month!)

ETERNAL: CHRONICLES OF THE THRONE

Hundreds of gamers got their hands on Eternal: Chronicles of the Throne throughout Gen Con by way of  demos, learn-to-play events, and picking up copies!  Designed by the same brilliant creative team who designed the Clank! family of games (Dire Wolf Digital),  Eternal: Chronicles of the Throne combines deckbuilding games and strategy card battlers into an intense strategic experience.

Even Becca Scott got in on the action, playing games with Dire Wolf Digital’s Paul Dennen for a playthough video and tweeting her love and excitement about the game!

Becca Scott and paul Dennen playing Eternal

Gamers also had the chance to get their hands the newest game from J. Alex Kevern. In ArtSee, you are the curator at an art gallery that is expanding.  While you have fine tastes, it is important to be able to provide the experience that your customers are expecting.  During the game, you will build out the art gallery with new exhibits among the four wings of your gallery.  With enough prestige, you will earn the right to display prominent works, drawing in even more visitors.  In the end, the curator with the most prestigious gallery will win! 

Both Becca and Mandi Hutchinson got their hands on the game and each had a fantastic time hanging out with game’s designer, with Becca interviewing Alex for a designer spotlight video and Mandi playing with Alex (and trying to beat him) the game for an upcoming playthrough video. (Be sure to subscribe to the Renegade Game Studios YouTube channel to catch the videos when they go live!)


Gamers also got a chance to get their hands on the highly-anticipated game Time Chase, which twists the trick-taking genre by allowing players to go back into the timeline and change the card they played into a trick, or even go back and change the trump!

A few amazing folks from Man vs. Meeple played the game with Becca Scott for a video playthrough coming soon!

Becca and Man VS Meeple playing Time Chase
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Power Rangers: Heroes of the Grid became available to the wider public with its premiere at Gen Con, and Ranger fans were so excited! Not only did fans come to meet Jonathan Ying (whose other game premiering at the show, Bargain Quest sold out at the Renegade booth) but to share their Ranger Pride and paint miniatures at our fan meetup!


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The anticipation for the game was high as every Icarus event sold out at Gen Con within hours of being posted (our friends at Hunters Entertainment even added more, which also quickly sold out)!

Game designer Spenser Starke came and signed copies and met with fans, and even jumped into a few games himself.

If you need a reminder of how fantastic Icarus meld the tangible and tension-building kinetic element of tower building to roleplaying storytelling, check out Geek & Sundry’s Game the Game and How to Play videos!


Paul and Joanna Signing Overlight Ivory Mausoleum

Co-Designer Paul Alexander Butler and artist Joanna Barnum made time  during the hectic Gen Con schedule to meet with Overlight Fans and sign copies of the newest adventure in the Overlight series: The Ivory Mausoleum.
Our event featuring the new adventure sold out at the convention, with players taking their kaleidoscopic fantasy heroes into this adventure that can be played as both a standalone one-shot or as part of a larger campaign.


A happy gamer with their copy of Teens in Space and Kids on Bikes

The first copies of Teens In Space were made available at Gen Con, and fans were excited to grab a copy of the sci-fi roleplaying game powered by the Kids On Bikes system, with happy gamers grabbing getting copies ahead of its retail release on August 28.
With the game’s premiere at Gen Con, the amazing folks at HyperRPG launched their new Teens In Space show!


Mandi and Becca Jumping for Joy in front of the Renegade Game Studios event room

If you want to know more and stay in the loop, be sure to join the Renegade Society newsletter and Facebook Group!

We also had Becca Scott and Mandi Hutchinson join us at Gen Con, where we filmed gameplay videos and designer interviews from Gen Con!

Be sure to subscribe to our
YouTube channel to get notified when those videos get posted!

Terror Below's Solo Mode Brings Narrative Immersion For A Unique Gameplay Experience - Designer Diary from T.C. Petty III

Terror Below on the Table

We love solo gamers, here at Renegade Game Studios, and many of our games feature solo modes, or are specifically designed for solo players, like Proving Grounds, the first of our Solo Hero Series game lineup.

T.C. Petty III, designer of Terror Below’s solo mode and developer for the game, was kind enough to share some thoughts on the approach to the immersive and solo mode of Terror Below, and why it brings even more gameplay value.

Check out his thoughts!


T. C. here. Developer on Terror Below and unapologetic solo gamer. 

Hopefully everyone is trembling with anticipation for Terror Below, a game where you get to explode sandworms by launching a Snowplow with a Potato Gun. However, if you aren't yet quaking with the intensity of the upcoming release, I'm here today to talk about the development and features of the solo mode that is included in every box.

I love a good solo game, but taking a pulpy action game made with multiplayer in mind and adding a solo variant carries with it some challenges. How do you simulate the ultimate randomizer (human beings), while also ramping up the excitement to create an engaging single player experience? And not only that - how do you do that in a way that players don't have to read and learn a ton of new rules?

Many solo players use the solo game as a way to test drive the main game before teaching and playing the game with their group. So, a big goal for most solo modes is going to be minimizing rules changes to core gameplay. If you could change one rule and have a fantastic solo experience, that'd be the best. Which is exactly why Terror Below solo creates the "Terror Turn" - basically a turn for the bad guys - which consists of rolling two dice. It makes resolving the enemy turn easy and quick, so that you can get back to the best turn (your turn) as soon as possible. And a worm is guaranteed to attack every turn! It adds some tense moments and a dynamic timer to the game, but also is familiar as an opponent's turn so that once you've played solo, it should be easy to jump into the standard game.

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But, on the flipside, when I play a solo game, as an extremely discerning game consumer, I demand something special! If it's simply the same game as the multiplayer game, well then why would I play the inferior version and instead just play with all my friends. That's why Terror Below has several scenarios for players to attempt, each with their own difficulty level. It gives you a thematic story introduction and a special challenge that only happens when you play the solo game. I wrote them too, so I think they're very well-written and amazing. Each new story is a race against time to complete objectives; whether it's killing every type of worm (for research of course), or delivering worm eggs before they hatch. 

I'm really excited to see players take on a new Squad of characters with each scenario and see how the different special abilities and items really shine when you're forced to puzzle out your situation. You'll discover some sick combos that will devour the competition in the standard mode too!

Sometimes you gotta hunt worms alone. I hope when you crack open your copy of Terror Below, you take a chance to brave the desert sands in the solo mode and truly test your mettle. It's been a rough ride, and it's about to get rougher.

TC

More Terror Below Goodness!

Terror Below Coming Soon!

Terror Below Invades Gen Con! Gen Con Day 1 - A Renegade Recap

Mandi Hutchinson & Becca Scott in front of the Renegade Game Studios Event room

Gen Con 2019 is wrapped and on the books, and we had a hell of a time with our biggest and best Gen Con yet!

In case you missed some of the exciting things we showcased and announced, here are some highlights to catch you up, even if you couldn’t be in Indy with us! Check back every day this week with highlights from each day of the convention!

Terror Below Takes Over Gen Con!

Terror Below on the Table

W.O.R.M.s were everywhere - on the bags, on our door, and obviously below ground when the doors opened to kick off Gen Con 2019!

The halls opened as hundreds of excited gamers rushed in to pick up new and exciting games.

We kicked off the convention with a Terror Below launch party where Mike Elliott, Eric Hibbeler, and Banana Chan met with fans and signed their games. Over 350 gamers came to play, meet the game’s creators, and hunt some W.O.R.M.s!

We also featured Terror Below as part of Pop Up Gen Con, where retailers were able to bring the Gen Con experience close to gamers who couldn’t make it out to Indianapolis. Hundreds of people got in on the fun over the weekend with the game.

In case you missed it, Terror Below is a game of government experiments gone wild in the Nevada desert.

The faster you move, the more vibrations you make, attracting the attention of the vicious W.O.R.M.s underground. Navigate the difficult terrain to collect valuable W.O.R.M. Eggs and deliver them to Locations around town to claim bounties. If you’re feeling lucky, collect items and weapons to go hunt ‘em.

If you didn’t get in on the W.O.R.M. hunting action, you can still get your hands on Terror Below before it’s full retail release on August 21st - just ask your friendly local game store if they’re participating in the Terror Below early release program! They’ll have promos to grab when the game has its early release tomorrow, August 7th.

If you want to know more and stay in the loop, be sure to join the Renegade Society newsletter and Facebook Group!

Mandi and Becca jumping for joy at Gen Con

We also had Becca Scott and Mandi Hutchinson join us at Gen Con, where we filmed gameplay videos and designer interviews from Gen Con!

Be sure to subscribe to our
YouTube channel to get notified when those videos get posted!

Origins Game Fair 2019 - A Renegade Recap

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Origins Game Fair is now done and on the books, and we had a fantastic time showing new and exciting games, connecting with gamers, and even teasing some stuff coming out soon! If you couldn’t make it, we’ve got you covered!

Hot & Bestselling Games

We brought new and beloved games with us to Origins and gamers snapped them right up from under us! We showed off Lanterns Dice and painted up some Power Rangers from Power Rangers: Heroes of the Grid, built characters for Kids on Bikes on stream with our friends at Game Trade Media, did a first look of the game with friends at Twist Gaming, and demoed it and many others at our booth!


In the world of RPGs, we ran events in the Champaign room for Overlight, Kids on Bikes, and Outbreak Undead all weekend, including our special Free RPG Day modules, and we sold out of Kids On Bikes!


Speaking of other sellout games, gamers emptied out our stocks of Architects of the West Kingdom, and The Tea Dragon Society Card Game (both of which are currently available at local game stores and our webstore) as well as the early release copies of Clank! Legacy: Acquisitions Incorporated - Upper Management Pack, Bubble Tea, Proving Grounds and Lanterns Dice! That’s 7 sellout games at the event!

If you couldn’t get your hands on these games, you’ll be able to get them at your friendly local game store (all either now available or releasing this month) or order them for direct delivery to you or for pickup at Gen Con.

The Tea Dragon Society Card Game wins Best Family Game at the Origins Awards

We were humbled by our two nominations in the Best Family Game category, and were honored that the judging panel selected The Tea Dragon Society Card Game for the award! We were thrilled to share the stage with friend and co-designer of The Tea Dragon Society Card Game, Steve Ellis of Oni Games when accepting the award. (A special thanks to Steve for also shouting out Aquicorn Cove while on stage - we can’t wait to get this game out to fans!)

Previews of Upcoming Games!

We also spent some time with our friends at Board Game Geek to geek out about games. We chatted about Bubble Tea (releasing soon to friendly local game stores near you), as well as upcoming games you’ll be seeing at Gen Con that are available for pre-order now: Time Chase and ArtSee! Check out the stream below to learn about these exciting upcoming games.

Thanks to everyone who made Origins Game Fair 2019 fun, fantastic and exciting. A special shoutout to those of you who stopped by our booth to say hello, our fantastic demo staff who worked so hard to make it a great event for us, and the volunteers and staff at Origins who made the weekend possible!

Why We’re Providing Replacement Decks for Proving Grounds

A message from Scott Gaeta, Renegade Game Studios’ President and Publisher, regarding Proving Grounds:

We are so excited to be launching Proving Grounds this month. A talented team, including designer Kane Klenko, storybook writer Monica Valentinelli, and artist Matthew Dobrich, came together to create an immersive world and unique solo game experience that is launching our Solo Hero Series. It’s a remarkable game and we want everyone to experience and enjoy it.

Unfortunately, we have discovered a problem with the first copies of Proving Grounds. Some of the cards intended to be in the deck are missing and instead have harder cards in their place. This does NOT make the game unplayable or unwinnable. It does make the game harder than intended, especially in Training Mode.

Any customer who has a version of this first printing copy can send us a customer service request and we’ll send a replacement deck at no charge.

We are currently producing replacement decks for all customers affected by this problem. The cost of this unfortunate error will exceed $10,000 for us to fix but we wouldn’t be okay with the game not being the experience we intended it to be.

The game will still be on local game store shelves on the 26th of this month, as well as being available at the Renegade booth at Origins.

Thank you so much for your understanding.

Update for clarity: The deck we are replacing is the 30-card Enemy Deck in Proving Grounds. All other components of the game will remain unaffected and the new Enemy Deck customers will receive will fully replace the old Enemy Deck fully (no need to swap out individual cards).

Getting Started in Miniature Painting: A Guide To Paints & Brushes

Getting your miniatures painted can be intimidating, but we’re here to help! With these tips, we hope you can set yourself up for success and jump into the hobby so you can find the joy in painting your game’s miniatures!

Before we get into painting miniatures, you’ll want to make sure you have your supplies (including your miniatures) ready. It’s pretty frustrating to excitedly get to the table to paint, only realize you’re missing something important, have to stop, and leave for a supply run.

We’ll be covering the basics of what you need to get painting over the next few articles here on the Renegade Game Studios blog. If you haven’t already, be sure to follow us on Facebook and Twitter, or subscribe to the Renegade Society newsletter – we’ll let you know when a new article in this series goes up.

Ready to get started? Let’s talk about paint and paint brushes.

Paintbrushes

It might seem really tempting to go crazy and buy a pile of brushes to get started, but the reality is that you really only need 3 brushes to get rolling comfortably. A brush for applying base coats, a smaller brush for painting details, and a heavy-duty brush for drybrushing.

You don’t have to break the bank on your brushes. Natural hair brushes tend to cost more and usually hold their shape better over time (with proper care) while synthetic brushes are often more economical, have easier-to-control bristles for beginners, and are easier to care for. It’s up to you, but if you’re new to painting miniature, don’t feel as though you have to get fancy/expensive brushes to get a great finished result you can be proud of.

Your Basecoat Brush

There are lots of options for a basecoat brush, but this is the brush that you’ll do most of your painting with. It’s better to have a slightly larger brush than you think you’d be comfortable painting a miniature with – a bigger brush can hold more paint and apply it to larger areas, meaning you’ll make faster progress on your models.

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If you’re picking up your brush at your friendly local game store that sells miniature painting supplies, look for round brushes that describe themselves with the term large or basecoat. If you’re picking up your brushes at the a fine or or craft store, look for watercolor brushes with the terms round and with a number size #1, #2 or #3 (based on your preference).

Your Detail Brush

The small details on a model are often the ones that make a model pop off the table and detail brushes are fantastic for picking out those bits on a model that will make it look finished. They key to a good detail brush is a sharp, pointy tip – so look for brushes that have a great point (you don’t want to buy that brush that looks like it’s an angry porcupine).

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You’ll want your detail brush to between half to a quarter the size of your basecoat brush (in terms of width). Going too small often makes it hard to apply details before the paint dries on the brush (more bristles means more working time with the paint).

At your hobby store, look for the terms detail or fine detail on your brush. At your art/craft store, look for a watercolor round brush sized #00, #0 or #1. You probably don’t need to go as small as you think – avoid a brush if the bristles are very short, or if your brush has slashes in the number - like 0/3 or 0/5 – it’s too small for our purposes.

Your Drybrush

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Drybrushing is a staple technique that helps you quickly and easily apply highlights and metallics to a model. While it’s quick and effective, it is a technique that is very hard on a brush – the method encourages the paint to nearly dry in the bristles (hence the term drybrushing) so you’ll want to get a cheaper brush with synthetic bristles, and a bottle of rubbing alcohol to clean your brush (it helps break down that dried up paint).

My go to drybrush is a cheap $3 synthetic eyeshadow brush (available at big box retailers in the cosmetics section) because I drybrush as a first step. If you wanted to add a fourth brush to your arsenal, a second, smaller drybrush (a cheap eyeliner brush if you’re already heading to the cosmetics section) is a great addition.

Paints

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After you get your brushes, you’ll want to get your paints. If you’re new and starting out in painting miniatures, acrylic miniature paints are the ones you’ll want to invest in: they’re available at your friendly local game store, can be thinned with water, have a high pigmentation, and a lower amount of binder, meaning that you can apply them in thin coats on your miniature without obscuring the details. (There are many people who can paint miniatures beautifully with oil paints, enamel paints, and even dollar-store craft paints, but they’re much less user-friendly and require much more skill to use effectively.)

There are many miniature brands out there that are great – if your gaming store store stocks them, chances are they’ll work for you (and it’ll be easier to repurchase paints you use a lot).

I’ll be the first to admit: I have an embarrassing number of paints, but that’s an accumulated paint collection that’s been growing over the years I’ve been painting minis. You don’t need that many paints: I only used 12 paints to paint up the Mighty Morphin Power Rangers from Power Rangers: Heroes of the Grid.

Buy the colors you know you’ll use, (make sure you grab a black, white, brown, silver and bone paint as well – they’re universally useful) and you should be set. (We’ll be posting a list of paints we used with every painting guide, so you can see just how many paint colors we used on every model.)

You’ll also want to get yourself some primer. You can get aerosol primers or brush-on primers: it’s a matter of preference. Just follow the instructions on the aerosol primers, if you go that route – they’re very specific about temperature, spray distance, humidity and ventilation.

For primer colors, it’s really a matter of preference. Black is a forgiving primer color because if you have trouble painting an area, the black makes it look like a shadow, so you don’t have to fret about getting into every nook and cranny on a miniature. It’s also a great undercoat color for metallics. White primers tend to make painting bright, vibrant colors easier: if you have rainbow-colored heroes, white might be the better option.

Make sure you subscribe to the Renegade Society newsletter to find out when we post more miniature painting tips and guides!

Want to get your hands on the miniatures featured in this post? Check out Power Rangers: Heroes of the Grid! You can pre-order the game and expansions now!


Have questions about paints or brushes for your board game miniatures? Leave them in the comments below and we’ll try to answer them. And if you have questions about painting minis in general, let us know! Maybe we’ll answer it in an blog in the future.


ABOUT THE AUTHOR - Teri Litorco is the Senior Marketing Manager at Renegade Game Studios and has painted tabletop miniatures for over 15 years. She loves sharing painting tips to help gamers get started in the hobby.

Playtesters: What They Do & Why They're Important to Making Great Games

Playtesting is an important part of designing incredible games, and playtesters are vital members of the game development process. They are not just playing a game, but working with the development team to make the game better.

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What does a playtester do?

In a nutshell, a playtester’s role is to play unpublished games to offer feedback that enables the developer to test concepts and mechanics, make improvements, identify potential problems, and ultimately determine if a game is fun.

These games can fall into different stages of completion, from early prototypes that are still heavily under development, to nearly-finished games that just need a bit of fine-tuning before heading off to the printer. Their goal for each playtest will vary based on the developer’s needs for that session, and may not even involve playing a full game.

Playtesting may be local (conducted under the observation of the developer at the Renegade studio or at a convention space) or it may be remote, and require the playtester to make a print and play version of game. In the latter case, playtesters are also responsible for learning the rules, forming a group that’s appropriate to the style of game, playing a specified number of games over a specified period of time, and then filling out a response form after each session.

No matter where they are, a playtester’s input helps shape the game into being as enjoyable an experience as possible.

Playtesting to get your foot into the door in the tabletop game industry

Many aspiring designers and developers in the tabletop industry have some background in playtesting games; having passion and a desire to learn about the process of making a game makes playtesting a great way to start the journey into game design and development.

Participating in playtesting offers aspiring designers and developers a chance to observe the incremental development cycle of a game, to see how it evolves from one iteration to the next based on player feedback. It’s also a chance to distinguish themselves in the value and content of their reports, thereby making themselves an invaluable asset to the publisher.

For gamers who just love to play games, joining a playtesting group offers the opportunity to be a part of the story at an early stage, to play games months before they are released, to have their name in the credits, and to know they played a valued role in shaping the final product.

Thank you to all the amazing playtesters who help make our games as fantastic and enjoyable as they are. Renegade Game Studios is looking for more enthusiastic gamers to join our playtest group! Visit the Renegade Tabletop Playtesters Facebook group for more information.

Happy International Women's Month!

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March is International Women’s Month and we’re celebrating the talented woman who help make our games a reality. You may know some of them already from interactions in person at conventions or online through emails, but there are certainly a few faces you haven’t met yet. All of these superstar women are absolutely vital to our team and are a big reason our games have such high quality, from the production to the gameplay.

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You probably know Sara already! As our Director of Sales and Marketing, she attends most of the trade shows and is one of the regular co-hosts of the Renegade Society Radio. She makes sure our games are front and center in retail stores and helps create the buzz around new releases online.

Fun fact: She loves animals and would love to talk to you about her dog, cat, bees, chickens, and poison dart frogs!

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If you’ve ever had a missing token or a bent card, Jenni has been the one working hard to complete your game as our Customer Service Representative! Her office is full of row after row of well-organized bins of chits and cards. She also helps set up all the pre-orders before each big convention. It’s no easy task! In fact, she may be working on Origins pre-orders at this very second…

Fun fact: She plays the cello and enjoys accompanying her children while they play their own instruments! Ask her about her musical cat, too!

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We have some seriously beautiful games in our catalog. Most of that is thanks to Anita’s sharp eye for detail and creative ideas for design! As our Creative Director, she manages a huge team of graphic designers and artists to create everything from logos and card art, to convention banners and images like these ones here!

Fun fact: She lives in Costa Rica and has an outdoor office! The fresh air must really help get those creative juices flowing!

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Leisha is mostly a behind-the-scenes actor. You may have seen her at Gen Con (in the kitty ears!), but she otherwise works her magic by keeping everyone on a tight schedule as our Director of Operations. Missing deadlines is a no-go with Leisha around! When she’s not sharing dates and scheduling shipments, she’s facilitating production with our factories (sometimes in person) to make sure everything is exactly as we want it.

Fun fact: She used to be a volleyball player in college. We had no clue! It’s not like she’s tall enough to fit in or anything…

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Robyn is someone the entire team is thankful for. Not just because she handles all of the mathy details surrounding our finances as our Controller, but because she never fails to bring a smile to our faces. Handling the mathy details helps too, though.

Fun fact: She’s working towards visiting all of the Disney parks in the world! All that’s left on her bucket list are the Tokyo and Paris parks. Hopefully 2019 will be her year!


This hobby has made several strides in guaranteeing that gamers of all walks of life are welcomed. We can see that clearly in the amount of amazing women we work with in the game industry, from graphic designers and game designers, demoers and press partners, to retail stores and distributors. Make sure to show your appreciation for all the wonderful women who touch your life!

Renegade on the Road

2018 was a whirlwind of gamer events and conventions for us. We exhibited at 18 different shows across North America and Europe. That means we were out of the office roughly 93 days out of the year and still managed to put out all the great games we did!

Though it’s a lot of work, we love going to so many shows and connecting with you all! We have so much fun demoing at the booth, sharing in your excitement, and enjoying all the new games around! Here are the highlights of each show in 2018.


The Big Four

Origins Game Fair

In June, we made our way to Columbus, OH for Origins Game Fair! As the first big show of the year, we were ready to jump into convention season with full force! We had our full catalog for sale, including some new releases (Junk Orbit, The Tea Dragon Society, and Spy Club) which were on demo tables. Special guests stopped by our booth throughout the show to say hi to players and sign games. The fan favorite of the show was without-a-doubt Alfonso, the alpaca from Altiplano! We participated in the Pin Bazaar and had an assortment of gamer flair available for diehard fans. In the evening, we hosted a special party for Overlight backers during which designers Paul and George played through a scenario with them! We wrapped up the whole show with exciting news - Ex Libris won the Origins Award for Best Card Game!

Gen Con

As our biggest event of the year, we were more than excited to travel to Indianapolis, IN for Gen Con in August. We had two large areas for this show - a giant booth in the exhibit hall and an equally large area in the event hall for all our scheduled gaming sessions! Each morning, as soon as the doors opened to the exhibit hall, there was a mad rush to our booth as people lined up to get the newest releases (Clank! Expeditions: Gold & Silk, Clank! In! Space! Apocalypse!, Gunkimono). We also flew in limited copies of some of our Fall releases (Arboretum, Spell Smashers) so players could get a taste early. Our sales team packaged up everyone’s haul in an amazing Overlight-themed bag - too cool! Throughout the day, designers held signing sessions for a variety of our games. It’s always so special watching fans interact with the people who have brought them so much joy! Our events area was also a hub of activity, with scheduled tournaments, How to Play sessions, and RPG demos. In the evening, we held a VIP party for Overlight backers where they received artwork signed by Paul, George, and Kwanchai. It was definitely a memorable moment for everyone in attendance!

Essen

In the blink of an eye, it was time to journey across the world to Essen, Germany for SPIEL! This is the biggest board game convention in the world and we had a lot planned -- so much so that we needed two booths! Our main booth in Hall 2 was where we showed off our newest releases, like Architects of the West Kingdom, Passing Through Petra, and Reykholt. Most of the time, Sam Macdonald, the designer of Architects, was teaching players the game! What better way to learn than from the creative mind behind the design? Our team spent most of their time in their offices, planning with partners, making new connections, and meeting with press partners. In Hall 1, the other booth was also busy! This area was focused on our games for younger players and the decor reflected that in a big way! You couldn’t miss the cute artwork or bright furniture from a mile away. At the end of the show, we had sold out of most of our new games and headed home feeling accomplished and pleased.

PAXU

At the end of the year, the team headed to Philly for PAX Unplugged. It was colder than we’re used to, but more than worth the trip! Though this show was only in its second year, it’s become one of our favorites for the year! We featured our hot Essen releases at this show and had a booth full of demos. A prototype Power Rangers: Heroes of the Grid even found itself on a table! Designers stopped by our booth, signed copies of games, and took time to chat with fans. We also participated in a few panels during the show! Scott and Sara participated in the State of the Game Industry panel and later, Scott discussed different aspects of the publishing process in a CEO Discussion. What’s even more exciting, however, is the reveal of a teaser for Clank! Legacy: Acquisitions Incorporated at the end of the show!


Coast to Coast

SHUX

SHUX was a new convention on our list of events last year. This show is organized by the members of Shut Up & Sit Down and had some of our favorite members of the community in attendance. Mandi Hutchinson (Board Gamer Pinup), our personal special guest, lead players on countless lexical adventures during her demos of Spell Smashers. Jonathan Ying (designer of Bargain Quest and Power Rangers: Heroes of the Grid) also spent time demoing at the booth! The rest of the time he was gallivanting around the show, participating in panels and playing games. We also held a tournament for Arboretum! It was an intense event, with sixteen focused players all vying for their chance to win a Deluxe Version of the game. In the end, everyone was a good sport and left the event smiling!

New York Comic Con

On the other side of the continent, we had a booth at New York Comic Con! We took advantage of this different type of nerdy crowd to demo our pop culture-focused games. Our partners at Oni Press were right across the aisle selling books while we demoed the game versions of their comics, Scott Pilgrim’s Precious Little Card Game and The Tea Dragon Society Card Game. It was no surprise that cosplay was prevalent at this show, but we were pleased to find so many Ghostbusters that loved Ghostbusters: The Card Game! We also had a prototype of Power Rangers: Heroes of the Grid. Several backers stopped by to try it out for the first time. Some of them were even in full Ranger suits!


Power Rangers

Power Morphicon

The week Power Rangers: Heroes of the Grid launched on Kickstarter, we drove up to Anaheim, CA for Power Morphicon - the largest Power Rangers-centric show in the country! This was our first time showing the game to players and the response was amazing. We had people return to our tables day after day to try all the different characters and fight different Monsters. Cosplayers were super pumped to see their inspirations in mini form. We even ran into Walter Emanuel Jones, the actor of the original Black Ranger! On Saturday, our booth was rearranged to set up a makeshift studio as we filmed two playthrough videos featuring the cast of Hyper RPG. This was an amazing experience for everyone - fans crowded around the booth trying to catch a glimpse of their favorite actor playing this new game.

Ranger Stop

We found ourselves at a second Power Ranger convention near the end of the year. By this time, we had upgraded our prototypes with near-final components and artwork. A lot had changed since our first showing at Power Morphicon, not least of all that the Kickstarter had funded by 750% and we had countless figures to show off to fans! We played game after game with people who loved the show and never played a board game and also to backers of the campaign. One morning, we even had David Fielding, the actor who played Zordon, sit down and play with us! Peter Sudarso, a member of Hyper RPG, was so excited to see the mini of his character from the Shattered Grid expansion come to life too. It was awesome to see so many smiles and hear so many exclamations of victory during the weekend.


Find us in 2019!

Upcoming conventions

  • PAX East - March 28-31 - Boston, MA

  • UK Games Expo - May 31-June 2 - Birmingham, UK

  • Origins Game Fair - June 12-16 - Columbus, OH

  • Gen Con - August 1-4 - Indianapolis, IN

  • PAX West - August - Seattle, WA

  • Essen SPIEL - October 24-27 - Essen, Germany

  • SHUX - October - Vancouver, Canada

  • BGG.Con - November 20-24 - Dallas, TX

  • PAX Unplugged - December - Philadelphia, PA

There’s a lot to get excited about this year, including a few new shows! Renegade has never exhibited at PAX East, PAX West, or UK Games Expo, but we have big plans for these conventions. You can look forward to new pins to collect, a swanky new bag to carry your haul in, many signing sessions with your favorite designers, and exciting events at all these shows. Become a member of the Renegade Society to learn more about what’s to come!

PAX Unplugged 2018 Recap!

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We just got back from PAX Unplugged 2018 - our last show of the year! It was a fantastic way to wrap up the year. What could be better than playing and teaching games to friends new and old? As you saw in our Guide to Renegade at PAX Unplugged, we had a lot of exciting things going on at the booth.

We had several designers at the booth! Paul Alexander Butler with Overlight, Daniel Solis with Junk Orbit, Shannon Kelly with Lucidity, and the whole team of creative forces behind Kids on Bikes - Heather K. Vaughn, Doug Levandowski, and Jonathan Gilmour! They were so happy to say hi to fans and deck out their games with custom messages!

We had so many demo tables at our booth and they were always full! Our awesome team of demoers kicked butt at making sure every person at their table had a great experience learning new games. Pictured above are Clank! A Deck-Building Adventure, Spell Smashers, Power Rangers: Heroes of the Grid, Arboretum, Spy Club, and Overlight.

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Our sales team also did a great job promoting all our awesome new titles. We sold out of some games on the first day of the show! So many players walked away from our booth with pins, promos, and new games, we saw Renegade shopping bags all across the Exhibit Hall!

If you missed the exciting announcement during the Penny Arcade panel, watch the video above! Clank: Legacy - Acquisitions Incorporated will be releasing next year!

All in all, we are excited to see PAX Unplugged continue growing and improving. You’ll see us here next year for sure!

Essen Recap!

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With thousands of games releasing and thousands of people rushing to buy them, Essen SPIEL is always an exciting time. This year’s show was the best one yet for the Renegade team! We had a small booth in 2017, but this year we increased the size of our space so much that we had two booths in two separate halls!

We had many demo tables full of gamers at our main booth in Hall 2 playing our newest releases for 2018. However, the most popular tables were by far for our Fall releases. We had two tables of Architects of the West Kingdom, Arboretum, and Reykholt at all times. Sam Macdonald, one of the designers of Architects, even ran demos of his game every afternoon!

We had a smaller booth in Hall 1 that we used exclusively for our titles designed for younger players. Dubbed our “cute booth”, we had colorful tables, stools, and our adorable dexterity games available for demo. The biggest hits at this booth were The Tea Dragon Society Card Game, Kitty Paw, and Spy Club!

Of course, since it was the weekend before Halloween, the team had some fun too. Reykholt got some love with a couple farm characters and a Tom Vasel doppelgänger was sighted at our booth!